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600 Snakes on the Edge: How I Built a Slither.io Server with Trail Algorithms, Spatial Hashing & Bot AI
monkeymore studio
monkeymore studio
monkeymore studio
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May 11
600 Snakes on the Edge: How I Built a Slither.io Server with Trail Algorithms, Spatial Hashing & Bot AI
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showdev
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algorithms
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gamedev
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typescript
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8 min read
Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)
Misha Mitiev
Misha Mitiev
Misha Mitiev
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May 11
Why I Built a High-Performance 2D/2.5D Engine in TypeScript (and Why I Ditched OOP)
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showdev
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gamedev
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performance
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typescript
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2 min read
Open World Zone Product Direction and First Version
Open World Zone
Open World Zone
Open World Zone
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May 11
Open World Zone Product Direction and First Version
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showdev
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gamedev
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javascript
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webdev
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8 min read
I Built 2 Browser Puzzle Games from Scratch A deep-dive into building Color Sort Puzzle and Block Blast
7x Games
7x Games
7x Games
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May 11
I Built 2 Browser Puzzle Games from Scratch A deep-dive into building Color Sort Puzzle and Block Blast
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webdev
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javascript
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programming
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gamedev
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3 min read
60 FPS with 600 Snakes: How I Got the Browser Client to Survive a Room Full of Snakes
monkeymore studio
monkeymore studio
monkeymore studio
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May 11
60 FPS with 600 Snakes: How I Got the Browser Client to Survive a Room Full of Snakes
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gamedev
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javascript
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performance
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react
3
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9 min read
Why Open World Games Are Getting Bigger — And What That Means for Game Design
jun yan
jun yan
jun yan
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May 11
Why Open World Games Are Getting Bigger — And What That Means for Game Design
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gamedev
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2 min read
I Built a Free Browser Game That Teaches Kids to Code in Python
zhutoulala
zhutoulala
zhutoulala
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May 11
I Built a Free Browser Game That Teaches Kids to Code in Python
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coding
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education
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webdev
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gamedev
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3 min read
How We Prototype Indie Games in 48 Hours Using AI
MarcPolsia
MarcPolsia
MarcPolsia
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May 10
How We Prototype Indie Games in 48 Hours Using AI
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gamedev
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ai
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indiegames
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programming
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4 min read
IA recria Montezuma's Revenge: o que aprendi sobre game dev e a máquina
Marcelo Cabral Ghilardi
Marcelo Cabral Ghilardi
Marcelo Cabral Ghilardi
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May 10
IA recria Montezuma's Revenge: o que aprendi sobre game dev e a máquina
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ia
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gamedev
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retrogames
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tecnologia
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3 min read
I Built an Addictive Crypto Timing Game in Pure HTML/JS (No Dependencies)
nova crypto
nova crypto
nova crypto
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May 10
I Built an Addictive Crypto Timing Game in Pure HTML/JS (No Dependencies)
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showdev
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cryptocurrency
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gamedev
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javascript
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1 min read
Avoiding The GC in D: Stack, Buffers & Arenas
Kapendev
Kapendev
Kapendev
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May 9
Avoiding The GC in D: Stack, Buffers & Arenas
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coding
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gamedev
10
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8 min read
How Game AI Makes Decisions — From Minimax to Alpha-Beta Pruning
zeromathai
zeromathai
zeromathai
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May 9
How Game AI Makes Decisions — From Minimax to Alpha-Beta Pruning
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algorithms
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ai
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gamedev
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programming
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4 min read
Why I Chose to Build a Browser-First MMO in 2026
Reece Southern
Reece Southern
Reece Southern
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May 8
Why I Chose to Build a Browser-First MMO in 2026
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gamedev
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indiedev
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startup
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webdev
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2 min read
Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours
Ziva
Ziva
Ziva
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May 8
Static Typing in GDScript: The 30 Minutes That Saved Me 30 Hours
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godot
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gamedev
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gdscript
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beginners
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5 min read
Multijugador en Godot 4: GuĂa práctica con MultiplayerSpawner
Ziva
Ziva
Ziva
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May 8
Multijugador en Godot 4: GuĂa práctica con MultiplayerSpawner
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godot
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gamedev
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spanish
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espanol
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5 min read
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