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Building a Rock-Paper-Scissors Simulation with JavaScript: Animation, Logic, and Persistence

Building a Rock-Paper-Scissors Simulation with JavaScript: Animation, Logic, and Persistence

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1 min read
Day 19 of my 60-Day Game Dev On Android Challenge

Day 19 of my 60-Day Game Dev On Android Challenge

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1 min read
Arcade - 2D Game Development Library for python

Arcade - 2D Game Development Library for python

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1 min read
AI and the Game Developer: Partner or Replacement?

AI and the Game Developer: Partner or Replacement?

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6 min read
Stop Getting Blocked: How a Simple Design Pattern Unlocks Your Project's Complex Logic

Stop Getting Blocked: How a Simple Design Pattern Unlocks Your Project's Complex Logic

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4 min read
The Case of the Murdered Memories, or Why Your Game Design Became a Crime Scene

The Case of the Murdered Memories, or Why Your Game Design Became a Crime Scene

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39 min read
Title: Bridging the "Last Mile" for LSP: The Story of My Custom blink.cmp Source for Neovim + Unreal Engine

Title: Bridging the "Last Mile" for LSP: The Story of My Custom blink.cmp Source for Neovim + Unreal Engine

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3 min read
How Player Habits Shape Games Today

How Player Habits Shape Games Today

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5 min read
15 years old learning game development on Android (Day 17)

15 years old learning game development on Android (Day 17)

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1 min read
Dev Log 22 - Importer Overhaul

Dev Log 22 - Importer Overhaul

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3 min read
A so a Sauglump! - Game Prototypes

A so a Sauglump! - Game Prototypes

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1 min read
You’re Already a Narrative Designer (Even If You Don’t Feel Like One)

You’re Already a Narrative Designer (Even If You Don’t Feel Like One)

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3 min read
The Transparency Paradox: I Open-Sourced My Web3 Game's Contracts, But Kept The Backend Secret. Here's Why.

The Transparency Paradox: I Open-Sourced My Web3 Game's Contracts, But Kept The Backend Secret. Here's Why.

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5 min read
🎮 Getting Started with TCJSgame v3

🎮 Getting Started with TCJSgame v3

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2 min read
My First Graphics Post: From DX11 to Vulkan (aka “Why I Ditched Training Wheels”)

My First Graphics Post: From DX11 to Vulkan (aka “Why I Ditched Training Wheels”)

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2 min read
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